mix — linearly interpolate between two values
genType mix( | genType x, |
genType y, | |
genType a) ; |
genType mix( | genType x, |
genType y, | |
float a) ; |
genType mix( | genType x, |
genType y, | |
genBType a) ; |
x
Specify the start of the range in which to interpolate.
y
Specify the end of the range in which to interpolate.
a
Specify the value to use to interpolate between x
and y
.
mix
performs a linear interpolation between x
and y
using a
to weight between them. The return value is computed as follows: .
For the variants of mix
where a
is genBType
, elements for which a
[i] is false
, the result for that element is taken from x
, and where a
[i] is true
, it will be taken from y
. Components of x
and y
that are not selected are allowed to be invalid floating point values and will have no effect on the results.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
mix (genType) | ✔ | ✔ | ✔ |
mix (genBType) | - | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.