glIsProgram — determine if a name corresponds to a program object
GLboolean glIsProgram( | GLuint program) ; |
glIsProgram
returns GL_TRUE
if program
is the name of a program object previously created with glCreateProgram and not yet deleted with glDeleteProgram. If program
is zero or a non-zero value that is not the name of a program object, or if an error occurs, glIsProgram
returns GL_FALSE
.
No error is generated if program
is not a valid program object name.
A program object marked for deletion with glDeleteProgram but still in use as part of current rendering state is still considered a program object and glIsProgram
will return GL_TRUE
.
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