glDeleteSync — delete a sync object
void glDeleteSync( | GLsync sync) ; |
sync
The sync object to be deleted.
glDeleteSync
deletes the sync object specified by sync
. If the fence command corresponding to the specified sync object has completed, or if no glWaitSync or glClientWaitSync commands are blocking on sync
, the object is deleted immediately. Otherwise, sync
is flagged for deletion and will be deleted when it is no longer associated with any fence command and is no longer blocking any glWaitSync or glClientWaitSync command. In either case, after glDeleteSync
returns, the name sync
is invalid and can no longer be used to refer to the sync object.
glDeleteSync
will silently ignore a sync
value of zero.
GL_INVALID_VALUE
is generated if sync
is neither zero or the name of a sync object.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDeleteSync | - | ✔ | ✔ |
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