glDispatchComputeIndirect — launch one or more compute work groups using parameters stored in a buffer
void glDispatchComputeIndirect( | GLintptr indirect) ; |
indirect
The offset into the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER
buffer target at which the dispatch parameters are stored.
glDispatchComputeIndirect
launches one or more compute work groups using parameters stored in the buffer object currently bound to the GL_DISPATCH_INDIRECT_BUFFER
target. Each work group is processed by the active program object for the compute shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order. indirect
contains the offset into the data store of the buffer object bound to the GL_DISPATCH_INDIRECT_BUFFER
target at which the parameters are stored.
The parameters addressed by indirect
are packed a structure, which takes the form (in C):
typedef struct { uint num_groups_x; uint num_groups_y; uint num_groups_z; } DispatchIndirectCommand;
A call to glDispatchComputeIndirect
is equivalent, assuming no errors are generated, to:
cmd = (const DispatchIndirectCommand *)indirect; glDispatchComputeIndirect(cmd->num_groups_x, cmd->num_groups_y, cmd->num_groups_z); }
Unlike glDispatchCompute, no error is generated if any of the num_groups_x
, num_groups_y
or num_groups_z
members of the DispatchIndirectCommand
is larger than the value of GL_MAX_COMPUTE_WORK_GROUP_COUNT
for the corresponding dimension. In such circumstances, behavior is undefined and may lead to application termination.
GL_INVALID_OPERATION
is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE
is generated if indirect
is less than zero or not a multiple of four.
GL_INVALID_OPERATION
is generated if no buffer is bound to the GL_DISPATCH_INDIRECT_BUFFER
target or if the command would source data beyond the end of the buffer object's data store.
glGet with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDispatchComputeIndirect | - | - | ✔ |
Copyright © 2012-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.