glDrawArraysIndirect — render primitives from array data, taking parameters from memory
void glDrawArraysIndirect( | GLenum mode, |
const void *indirect) ; |
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, and GL_TRIANGLES
are accepted.
indirect
Specifies the address of a structure containing the draw parameters.
glDrawArraysIndirect
specifies multiple geometric primitives with very few subroutine calls. glDrawArraysIndirect
behaves similarly to glDrawArraysInstanced, except that the parameters to glDrawArraysInstanced are stored in memory at the address given by indirect
.
The parameters addressed by indirect
are packed into a structure that takes the form (in C):
typedef struct { uint count; uint primCount; uint first; uint reserved; } DrawArraysIndirectCommand; const DrawArraysIndirectCommand *cmd = (const DrawArraysIndirectCommand *)indirect; glDrawArraysInstanced(mode, cmd->first, cmd->count, cmd->primCount);
If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER
binding at the time of a call to glDrawArraysIndirect
, indirect
is interpreted as an offset, in basic machine units, into that buffer and the parameter data is read from the buffer rather than from client memory.
In contrast to glDrawArraysInstanced, the first
member of the parameter structure is unsigned, and out-of-range indices do not generate an error.
Vertex attributes that are modified by glDrawArraysIndirect
have an unspecified value after glDrawArraysIndirect
returns. Attributes that aren't modified remain well defined.
The reserved
member of the DrawArraysIndirectCommand
structure should be set to zero. Behavior is undefined if it is non-zero.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array or to the GL_DRAW_INDIRECT_BUFFER
binding and the buffer object's data store is currently mapped.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glDrawArraysIndirect | - | - | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.