glBeginQuery — delimit the boundaries of a query object
void glBeginQuery( | GLenum | target, |
GLuint | id) ; |
target
Specifies the target type of query object established between glBeginQuery
and the subsequent glEndQuery. The symbolic constant must be GL_SAMPLES_PASSED
.
id
Specifies the name of a query object.
void glEndQuery( | GLenum | target) ; |
target
Specifies the target type of query object to be concluded. The symbolic constant must be GL_SAMPLES_PASSED
.
glBeginQuery
and glEndQuery delimit the boundaries of a query object. If a query object with name id
does not yet exist it is created.
When glBeginQuery
is executed, the query object's samples-passed counter is reset to 0. Subsequent rendering will increment the counter once for every sample that passes the depth test. When glEndQuery
is executed, the samples-passed counter is assigned to the query object's result value. This value can be queried by calling glGetQueryObject with pname
GL_QUERY_RESULT
.
Querying the GL_QUERY_RESULT
implicitly flushes the GL pipeline until the rendering delimited by the query object has completed and the result is available. GL_QUERY_RESULT_AVAILABLE
can be queried to determine if the result is immediately available or if the rendering is not yet complete.
If the samples-passed count exceeds the maximum value representable in the number of available bits, as reported by glGetQueryiv with pname
GL_QUERY_COUNTER_BITS
, the count becomes undefined.
An implementation may support 0 bits in its samples-passed counter, in which case query results are always undefined and essentially useless.
When GL_SAMPLE_BUFFERS
is 0, the samples-passed counter will increment once for each fragment that passes the depth test. When GL_SAMPLE_BUFFERS
is 1, an implementation may either increment the samples-passed counter individually for each sample of a fragment that passes the depth test, or it may choose to increment the counter for all samples of a fragment if any one of them passes the depth test.
glBeginQuery
and glEndQuery are available only if the GL version is 1.5 or greater.
GL_INVALID_ENUM
is generated if target
is not GL_SAMPLES_PASSED
.
GL_INVALID_OPERATION
is generated if glBeginQuery
is executed while a query object of the same target
is already active.
GL_INVALID_OPERATION
is generated if glEndQuery is executed when a query object of the same target
is not active.
GL_INVALID_OPERATION
is generated if id
is 0.
GL_INVALID_OPERATION
is generated if id
is the name of an already active query object.
GL_INVALID_OPERATION
is generated if glBeginQuery
or glEndQuery is executed between the execution of glBegin and the corresponding execution of glEnd.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.