glDrawRangeElements — render primitives from array data
void glDrawRangeElements( | GLenum | mode, |
GLuint | start, | |
GLuint | end, | |
GLsizei | count, | |
GLenum | type, | |
const GLvoid * | indices) ; |
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, GL_TRIANGLES
, GL_QUAD_STRIP
, GL_QUADS
, and GL_POLYGON
are accepted.
start
Specifies the minimum array index contained in indices
.
end
Specifies the maximum array index contained in indices
.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices
. Must be one of GL_UNSIGNED_BYTE
, GL_UNSIGNED_SHORT
, or GL_UNSIGNED_INT
.
indices
Specifies a pointer to the location where the indices are stored.
glDrawRangeElements
is a restricted form of glDrawElements. mode
, start
, end
, and count
match the corresponding arguments to glDrawElements, with the additional constraint that all values in the arrays count
must lie between start
and end
, inclusive.
Implementations denote recommended maximum amounts of vertex and index data, which may be queried by calling glGet with argument GL_MAX_ELEMENTS_VERTICES
and GL_MAX_ELEMENTS_INDICES
. If is greater than the value of GL_MAX_ELEMENTS_VERTICES
, or if count
is greater than the value of GL_MAX_ELEMENTS_INDICES
, then the call may operate at reduced performance. There is no requirement that all vertices in the range be referenced. However, the implementation may partially process unused vertices, reducing performance from what could be achieved with an optimal index set.
When glDrawRangeElements
is called, it uses count
sequential elements from an enabled array, starting at start
to construct a sequence of geometric primitives. mode
specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used. If GL_VERTEX_ARRAY
is not enabled, no geometric primitives are constructed.
Vertex attributes that are modified by glDrawRangeElements
have an unspecified value after glDrawRangeElements
returns. For example, if GL_COLOR_ARRAY
is enabled, the value of the current color is undefined after glDrawRangeElements
executes. Attributes that aren't modified maintain their previous values.
glDrawRangeElements
is available only if the GL version is 1.2 or greater.
glDrawRangeElements
is included in display lists. If glDrawRangeElements
is entered into a display list, the necessary array data (determined by the array pointers and enables) is also entered into the display list. Because the array pointers and enables are client-side state, their values affect display lists when the lists are created, not when the lists are executed.
It is an error for indices to lie outside the range , but implementations may not check for this situation. Such indices cause implementation-dependent behavior.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_VALUE
is generated if count
is negative.
GL_INVALID_VALUE
is generated if .
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if glDrawRangeElements
is executed between the execution of glBegin and the corresponding glEnd.
glGet with argument GL_MAX_ELEMENTS_VERTICES
glGet with argument GL_MAX_ELEMENTS_INDICES
glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.