glGenBuffers — generate buffer object names
void glGenBuffers( | GLsizei | n, |
GLuint * | buffers) ; |
n
Specifies the number of buffer object names to be generated.
buffers
Specifies an array in which the generated buffer object names are stored.
glGenBuffers
returns n
buffer object names in buffers
. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenBuffers
.
Buffer object names returned by a call to glGenBuffers
are not returned by subsequent calls, unless they are first deleted with glDeleteBuffers.
No buffer objects are associated with the returned buffer object names until they are first bound by calling glBindBuffer.
GL_INVALID_VALUE
is generated if n
is negative.
GL_INVALID_OPERATION
is generated if glGenBuffers
is executed between the execution of glBegin and the corresponding execution of glEnd.
// data_size_in_bytes is the size in bytes of your vertex data. // data_vertices is your actual vertex data, probably a huge array of floats GLuint vertex_buffer; // Save this for later rendering glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER, 0, data_size_in_bytes, data_vertices); GLint size = 0; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if(data_size_in_bytes != size) { glDeleteBuffers(1, &vertex_buffer); // Log the error return; } // Success
// data_size_in_bytes is the size in bytes of your vertex data. // data_indices is an array of integer offsets into your vertex data. GLuint index_buffer; // Save this for later rendering glGenBuffers(1, &index_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW); glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, data_size_in_bytes, data_indices); GLint size = 0; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if(data_size_in_bytes != size) { glDeleteBuffers(1, &index_buffer); // Log the error return; } // Success
Songho - OpenGL Pixel Buffer Object (PBO)
Songho - OpenGL Vertex Buffer Object (VBO)
open.gl - The Graphics Pipeline
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.