glGetMaterial — return material parameters
void glGetMaterialfv( | GLenum | face, |
GLenum | pname, | |
GLfloat * | params) ; |
void glGetMaterialiv( | GLenum | face, |
GLenum | pname, | |
GLint * | params) ; |
face
Specifies which of the two materials is being queried. GL_FRONT
or GL_BACK
are accepted, representing the front and back materials, respectively.
pname
Specifies the material parameter to return. GL_AMBIENT
, GL_DIFFUSE
, GL_SPECULAR
, GL_EMISSION
, GL_SHININESS
, and GL_COLOR_INDEXES
are accepted.
params
Returns the requested data.
glGetMaterial
returns in params
the value or values of parameter pname
of material face
. Six parameters are defined:
GL_AMBIENT
params
returns four integer or floating-point values representing the ambient reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0)
GL_DIFFUSE
params
returns four integer or floating-point values representing the diffuse reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
GL_SPECULAR
params
returns four integer or floating-point values representing the specular reflectance of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_EMISSION
params
returns four integer or floating-point values representing the emitted light intensity of the material. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
GL_SHININESS
params
returns one integer or floating-point value representing the specular exponent of the material. Integer values, when requested, are computed by rounding the internal floating-point value to the nearest integer value. The initial value is 0.
GL_COLOR_INDEXES
params
returns three integer or floating-point values representing the ambient, diffuse, and specular indices of the material. These indices are used only for color index lighting. (All the other parameters are used only for RGBA lighting.) Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer values.
GL_INVALID_ENUM
is generated if face
or pname
is not an accepted value.
GL_INVALID_OPERATION
is generated if glGetMaterial
is executed between the execution of glBegin and the corresponding execution of glEnd.
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