glGetShaderInfoLog — Returns the information log for a shader object
void glGetShaderInfoLog( | GLuint | shader, |
GLsizei | maxLength, | |
GLsizei * | length, | |
GLchar * | infoLog) ; |
shader
Specifies the shader object whose information log is to be queried.
maxLength
Specifies the size of the character buffer for storing the returned information log.
length
Returns the length of the string returned in infoLog
(excluding the null terminator).
infoLog
Specifies an array of characters that is used to return the information log.
glGetShaderInfoLog
returns the information log for the specified shader object. The information log for a shader object is modified when the shader is compiled. The string that is returned will be null terminated.
glGetShaderInfoLog
returns in infoLog
as much of the information log as it can, up to a maximum of maxLength
characters. The number of characters actually returned, excluding the null termination character, is specified by length
. If the length of the returned string is not required, a value of NULL
can be passed in the length
argument. The size of the buffer required to store the returned information log can be obtained by calling glGetShader with the value GL_INFO_LOG_LENGTH
.
The information log for a shader object is a string that may contain diagnostic messages, warning messages, and other information about the last compile operation. When a shader object is created, its information log will be a string of length 0.
glGetShaderInfoLog
is available only if the GL version is 2.0 or greater.
The information log for a shader object is the OpenGL implementer's primary mechanism for conveying information about the compilation process. Therefore, the information log can be helpful to application developers during the development process, even when compilation is successful. Application developers should not expect different OpenGL implementations to produce identical information logs.
GL_INVALID_VALUE
is generated if shader
is not a value generated by OpenGL.
GL_INVALID_OPERATION
is generated if shader
is not a shader object.
GL_INVALID_VALUE
is generated if maxLength
is less than 0.
GL_INVALID_OPERATION
is generated if glGetShaderInfoLog
is executed between the execution of glBegin and the corresponding execution of glEnd.
GLuint vshader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vshader, 1, &vertex_shader_source, NULL); // vertex_shader_source is a GLchar* containing glsl shader source code glCompileShader(vshader); GLint vertex_compiled; glGetShaderiv(vshader, GL_COMPILE_STATUS, &vertex_compiled); if (vertex_compiled != GL_TRUE) { GLsizei log_length = 0; GLchar message[1024]; glGetShaderInfoLog(vshader, 1024, &log_length, message); // Write the error to a log } GLuint fshader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fshader, 1, &fragment_shader_source, NULL); // fragment_shader_source is a GLchar* containing glsl shader source code glCompileShader(fshader); GLint fragment_compiled; glGetShaderiv(fshader, GL_COMPILE_STATUS, &fragment_compiled); if (fragment_compiled != GL_TRUE) { GLsizei log_length = 0; GLchar message[1024]; glGetShaderInfoLog(fshader, 1024, &log_length, message); // Write the error to a log } GLuint program = glCreateProgram(); // This step is unnecessary if you use the location specifier in your shader // e.g. layout (location = 0) in vec3 position; glBindAttribLocation(program, 0, "position"); // The index passed into glBindAttribLocation is glBindAttribLocation(program, 1, "texcoord"); // used by glEnableVertexAttribArray. "position" glBindAttribLocation(program, 2, "normal"); // "texcoord" "normal" and "color" are the names of the glBindAttribLocation(program, 3, "color"); // respective inputs in your fragment shader. glAttachShader(program, vshader); glAttachShader(program, fshader); glLinkProgram(program); GLint program_linked; glGetProgramiv(program, GL_LINK_STATUS, &program_linked); if (program_linked != GL_TRUE) { GLsizei log_length = 0; GLchar message[1024]; glGetProgramInfoLog(program, 1024, &log_length, message); // Write the error to a log }
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.