glIndexMask — control the writing of individual bits in the color index buffers
void glIndexMask( | GLuint | mask) ; |
mask
Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.
glIndexMask
controls the writing of individual bits in the color index buffers. The least significant bits of mask
, where is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the mask, it's possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero) appears, the corresponding bit is write-protected.
This mask is used only in color index mode, and it affects only the buffers currently selected for writing (see glDrawBuffer). Initially, all bits are enabled for writing.
GL_INVALID_OPERATION
is generated if glIndexMask
is executed between the execution of glBegin and the corresponding execution of glEnd.
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