glMapGrid — define a one- or two-dimensional mesh
void glMapGrid1d( | GLint | un, |
GLdouble | u1, | |
GLdouble | u2) ; |
void glMapGrid1f( | GLint | un, |
GLfloat | u1, | |
GLfloat | u2) ; |
void glMapGrid2d( | GLint | un, |
GLdouble | u1, | |
GLdouble | u2, | |
GLint | vn, | |
GLdouble | v1, | |
GLdouble | v2) ; |
void glMapGrid2f( | GLint | un, |
GLfloat | u1, | |
GLfloat | u2, | |
GLint | vn, | |
GLfloat | v1, | |
GLfloat | v2) ; |
un
Specifies the number of partitions in the grid range interval [u1
, u2
]. Must be positive.
u1
, u2
Specify the mappings for integer grid domain values and .
vn
Specifies the number of partitions in the grid range interval [v1
, v2
] (glMapGrid2
only).
v1
, v2
Specify the mappings for integer grid domain values and (glMapGrid2
only).
glMapGrid
and glEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2.
glMapGrid1
and glMapGrid2
specify the linear grid mappings between the (or and ) integer grid coordinates, to the (or and ) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how and coordinates are evaluated.
glMapGrid1
specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1
, and integer grid coordinate un
maps exactly to u2
. All other integer grid coordinates are mapped so that
glMapGrid2
specifies two such linear mappings. One maps integer grid coordinate exactly to u1
, and integer grid coordinate exactly to u2
. The other maps integer grid coordinate exactly to v1
, and integer grid coordinate exactly to v2
. Other integer grid coordinates and are mapped such that
The mappings specified by glMapGrid
are used identically by glEvalMesh and glEvalPoint.
GL_INVALID_VALUE
is generated if either un
or vn
is not positive.
GL_INVALID_OPERATION
is generated if glMapGrid
is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
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