glNormal — set the current normal vector
void glNormal3b( | GLbyte | nx, |
GLbyte | ny, | |
GLbyte | nz) ; |
void glNormal3d( | GLdouble | nx, |
GLdouble | ny, | |
GLdouble | nz) ; |
void glNormal3f( | GLfloat | nx, |
GLfloat | ny, | |
GLfloat | nz) ; |
void glNormal3i( | GLint | nx, |
GLint | ny, | |
GLint | nz) ; |
void glNormal3s( | GLshort | nx, |
GLshort | ny, | |
GLshort | nz) ; |
nx
, ny
, nz
Specify the , , and coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
void glNormal3bv( | const GLbyte * | v) ; |
void glNormal3dv( | const GLdouble * | v) ; |
void glNormal3fv( | const GLfloat * | v) ; |
void glNormal3iv( | const GLint * | v) ; |
void glNormal3sv( | const GLshort * | v) ; |
v
Specifies a pointer to an array of three elements: the , , and coordinates of the new current normal.
The current normal is set to the given coordinates whenever glNormal
is issued. Byte, short, or integer arguments are converted to floating-point format with a linear mapping that maps the most positive representable integer value to 1.0 and the most negative representable integer value to .
Normals specified with glNormal
need not have unit length. If GL_NORMALIZE
is enabled, then normals of any length specified with glNormal
are normalized after transformation. If GL_RESCALE_NORMAL
is enabled, normals are scaled by a scaling factor derived from the modelview matrix. GL_RESCALE_NORMAL
requires that the originally specified normals were of unit length, and that the modelview matrix contain only uniform scales for proper results. To enable and disable normalization, call glEnable and glDisable with either GL_NORMALIZE
or GL_RESCALE_NORMAL
. Normalization is initially disabled.
The current normal can be updated at any time. In particular, glNormal
can be called between a call to glBegin and the corresponding call to glEnd.
glGet with argument GL_CURRENT_NORMAL
glIsEnabled with argument GL_NORMALIZE
glIsEnabled with argument GL_RESCALE_NORMAL
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