glBindVertexArray — bind a vertex array object
void glBindVertexArray( | GLuint array) ; |
glBindVertexArray
binds the vertex array object with name array
. array
is the name of a vertex array object previously returned from a call to glGenVertexArrays, or zero to break the existing vertex array object binding.
If no vertex array object with name array
exists, one is created when array
is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.
GL_INVALID_OPERATION
is generated if array
is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays.
Learning Modern 3D Graphics Programming - Chapter 5. Objects in Depth [Vertex Array Objects, Indexed Drawing]
open.gl - Framebuffers
open.gl - Geometry Shaders
open.gl - The Graphics Pipeline
open.gl - Transform Feedback
opengl-tutorial.org - Tutorial 14 : Render To Texture
opengl-tutorial.org - Tutorial 2 : The first triangle
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.