glClientActiveTexture — select active texture unit
void glClientActiveTexture( | GLenum | texture) ; |
texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture
must be one of GL_TEXTURE
, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS
- 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0
.
glClientActiveTexture
selects the vertex array client state parameters to be modified by glTexCoordPointer, and enabled or disabled with glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY
.
glClientActiveTexture
is supported only if the GL version is 1.3 or greater, or ARB_multitexture
is included in the string returned by glGetString when called with the argument GL_EXTENSIONS
.
GL_INVALID_ENUM
is generated if texture
is not one of GL_TEXTURE
, where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS
- 1.
glActiveTexture, glDisableClientState, glEnableClientState, glMultiTexCoord, glTexCoordPointer
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