glDrawBuffers — Specifies a list of color buffers to be drawn into
void glDrawBuffers( | GLsizei | n, |
const GLenum * | bufs) ; |
n
Specifies the number of buffers in bufs
.
bufs
Points to an array of symbolic constants specifying the buffers into which fragment colors or data values will be written.
glDrawBuffers
defines an array of buffers into which outputs from the fragment shader data will be written. If a fragment shader writes a value to one or more user defined output variables, then the value of each variable will be written into the buffer specified at a location within bufs
corresponding to the location assigned to that user defined output. The draw buffer used for user defined outputs assigned to locations greater than or equal to n
is implicitly set to GL_NONE
and any data written to such an output is discarded.
The symbolic constants contained in bufs
may be any of the following:
GL_NONE
The fragment shader output value is not written into any color buffer.
GL_FRONT_LEFT
The fragment shader output value is written into the front left color buffer.
GL_FRONT_RIGHT
The fragment shader output value is written into the front right color buffer.
GL_BACK_LEFT
The fragment shader output value is written into the back left color buffer.
GL_BACK_RIGHT
The fragment shader output value is written into the back right color buffer.
GL_COLOR_ATTACHMENTn
The fragment shader output value is written into the nth color attachment of the current framebuffer. n may range from 0 to the value of GL_MAX_COLOR_ATTACHMENTS
.
Except for GL_NONE
, the preceding symbolic constants may not appear more than once in bufs
. The maximum number of draw buffers supported is implementation dependent and can be queried by calling glGet with the argument GL_MAX_DRAW_BUFFERS
.
The symbolic constants GL_FRONT
, GL_BACK
, GL_LEFT
, GL_RIGHT
, and GL_FRONT_AND_BACK
are not allowed in the bufs
array since they may refer to multiple buffers.
If a fragment shader does not write to a user defined output variable, the values of the fragment colors following shader execution are undefined. For each fragment generated in this situation, a different value may be written into each of the buffers specified by bufs
.
GL_INVALID_ENUM
is generated if one of the values in bufs
is not an accepted value.
GL_INVALID_ENUM
is generated if the GL is bound to the default framebuffer and one or more of the values in bufs
is one of the GL_COLOR_ATTACHMENTn
tokens.
GL_INVALID_ENUM
is generated if the GL is bound to a framebuffer object and one or more of the values in bufs
is anything other than GL_NONE
or one of the GL_COLOR_ATTACHMENTn
tokens.
GL_INVALID_ENUM
is generated if n
is less than 0.
GL_INVALID_OPERATION
is generated if a symbolic constant other than GL_NONE
appears more than once in bufs
.
GL_INVALID_OPERATION
is generated if any of the entries in bufs
(other than GL_NONE
) indicates a color buffer that does not exist in the current GL context.
GL_INVALID_VALUE
is generated if n
is greater than GL_MAX_DRAW_BUFFERS
.
glGet with argument GL_MAX_DRAW_BUFFERS
glGet with argument GL_DRAW_BUFFERi
where i
indicates the number of the draw buffer whose value is to be queried
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.