glEvalMesh — compute a one- or two-dimensional grid of points or lines
void glEvalMesh1( | GLenum | mode, |
GLint | i1, | |
GLint | i2) ; |
mode
In glEvalMesh1
, specifies whether to compute a one-dimensional mesh of points or lines. Symbolic constants GL_POINT
and GL_LINE
are accepted.
i1
, i2
Specify the first and last integer values for grid domain variable .
void glEvalMesh2( | GLenum | mode, |
GLint | i1, | |
GLint | i2, | |
GLint | j1, | |
GLint | j2) ; |
mode
In glEvalMesh2
, specifies whether to compute a two-dimensional mesh of points, lines, or polygons. Symbolic constants GL_POINT
, GL_LINE
, and GL_FILL
are accepted.
i1
, i2
Specify the first and last integer values for grid domain variable .
j1
, j2
Specify the first and last integer values for grid domain variable .
glMapGrid and glEvalMesh
are used in tandem to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh
steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2. mode
determines whether the resulting vertices are connected as points, lines, or filled polygons.
In the one-dimensional case, glEvalMesh1
, the mesh is generated as if the following code fragment were executed:
glBegin(type
); for ( i =i1
; i <=i2
; i += 1 ) glEvalCoord1( ); glEnd();
where
and , , and are the arguments to the most recent glMapGrid1 command. type is GL_POINTS
if mode
is GL_POINT
, or GL_LINES
if mode
is GL_LINE
.
The one absolute numeric requirement is that if , then the value computed from is exactly .
In the two-dimensional case, glEvalMesh2
, let .cp
where , , , , , and are the arguments to the most recent glMapGrid2 command. Then, if mode
is GL_FILL
, the glEvalMesh2
command is equivalent to:
for ( j =j1
; j <j2
; j += 1 ) { glBegin( GL_QUAD_STRIP ); for ( i =i1
; i <=i2
; i += 1 ) { glEvalCoord2( ); glEvalCoord2( ); } glEnd(); }
If mode
is GL_LINE
, then a call to glEvalMesh2
is equivalent to:
for ( j =j1
; j <=j2
; j += 1 ) { glBegin( GL_LINE_STRIP ); for ( i =i1
; i <=i2
; i += 1 ) glEvalCoord2( ); glEnd(); } for ( i =i1
; i <=i2
; i += 1 ) { glBegin( GL_LINE_STRIP ); for ( j =j1
; j <=j1
; j += 1 ) glEvalCoord2( ); glEnd(); }
And finally, if mode
is GL_POINT
, then a call to glEvalMesh2
is equivalent to:
glBegin( GL_POINTS ); for ( j =j1
; j <=j2
; j += 1 ) for ( i =i1
; i <=i2
; i += 1 ) glEvalCoord2( ); glEnd();
In all three cases, the only absolute numeric requirements are that if , then the value computed from is exactly , and if , then the value computed from is exactly .
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_OPERATION
is generated if glEvalMesh
is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.