glGetActiveAttrib — Returns information about an active attribute variable for the specified program object
void glGetActiveAttrib( | GLuint | program, |
GLuint | index, | |
GLsizei | bufSize, | |
GLsizei * | length, | |
GLint * | size, | |
GLenum * | type, | |
GLchar * | name) ; |
program
Specifies the program object to be queried.
index
Specifies the index of the attribute variable to be queried.
bufSize
Specifies the maximum number of characters OpenGL is allowed to write in the character buffer indicated by name
.
length
Returns the number of characters actually written by OpenGL in the string indicated by name
(excluding the null terminator) if a value other than NULL
is passed.
size
Returns the size of the attribute variable.
type
Returns the data type of the attribute variable.
name
Returns a null terminated string containing the name of the attribute variable.
glGetActiveAttrib
returns information about an active attribute variable in the program object specified by program
. The number of active attributes can be obtained by calling glGetProgram with the value GL_ACTIVE_ATTRIBUTES
. A value of 0 for index
selects the first active attribute variable. Permissible values for index
range from 0 to the number of active attribute variables minus 1.
A vertex shader may use either built-in attribute variables, user-defined attribute variables, or both. Built-in attribute variables have a prefix of "gl_" and reference conventional OpenGL vertex attribtes (e.g., gl_Vertex
, gl_Normal
, etc., see the OpenGL Shading Language specification for a complete list.) User-defined attribute variables have arbitrary names and obtain their values through numbered generic vertex attributes. An attribute variable (either built-in or user-defined) is considered active if it is determined during the link operation that it may be accessed during program execution. Therefore, program
should have previously been the target of a call to glLinkProgram, but it is not necessary for it to have been linked successfully.
The size of the character buffer required to store the longest attribute variable name in program
can be obtained by calling glGetProgram with the value GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
. This value should be used to allocate a buffer of sufficient size to store the returned attribute name. The size of this character buffer is passed in bufSize
, and a pointer to this character buffer is passed in name
.
glGetActiveAttrib
returns the name of the attribute variable indicated by index
, storing it in the character buffer specified by name
. The string returned will be null terminated. The actual number of characters written into this buffer is returned in length
, and this count does not include the null termination character. If the length of the returned string is not required, a value of NULL
can be passed in the length
argument.
The type
argument will return a pointer to the attribute variable's data type. The symbolic constants GL_FLOAT
, GL_FLOAT_VEC2
, GL_FLOAT_VEC3
, GL_FLOAT_VEC4
, GL_FLOAT_MAT2
, GL_FLOAT_MAT3
, GL_FLOAT_MAT4
, GL_FLOAT_MAT2x3
, GL_FLOAT_MAT2x4
, GL_FLOAT_MAT3x2
, GL_FLOAT_MAT3x4
, GL_FLOAT_MAT4x2
, GL_FLOAT_MAT4x3
, GL_INT
, GL_INT_VEC2
, GL_INT_VEC3
, GL_INT_VEC4
, GL_UNSIGNED_INT
, GL_UNSIGNED_INT_VEC2
, GL_UNSIGNED_INT_VEC3
, or GL_UNSIGNED_INT_VEC4
may be returned. The size
argument will return the size of the attribute, in units of the type returned in type
.
The list of active attribute variables may include both built-in attribute variables (which begin with the prefix "gl_") as well as user-defined attribute variable names.
This function will return as much information as it can about the specified active attribute variable. If no information is available, length
will be 0, and name
will be an empty string. This situation could occur if this function is called after a link operation that failed. If an error occurs, the return values length
, size
, type
, and name
will be unmodified.
GL_INVALID_VALUE
is generated if program
is not a value generated by OpenGL.
GL_INVALID_OPERATION
is generated if program
is not a program object.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the number of active attribute variables in program
.
GL_INVALID_VALUE
is generated if bufSize
is less than 0.
glGet with argument GL_MAX_VERTEX_ATTRIBS
.
glGetProgram with argument GL_ACTIVE_ATTRIBUTES
or GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
.
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.