glGetAttachedShaders — Returns the handles of the shader objects attached to a program object
void glGetAttachedShaders( | GLuint program, |
GLsizei maxCount, | |
GLsizei *count, | |
GLuint *shaders) ; |
program
Specifies the program object to be queried.
maxCount
Specifies the size of the array for storing the returned object names.
count
Returns the number of names actually returned in shaders
.
shaders
Specifies an array that is used to return the names of attached shader objects.
glGetAttachedShaders
returns the names of the shader objects attached to program
. The names of shader objects that are attached to program
will be returned in shaders.
The actual number of shader names written into shaders
is returned in count.
If no shader objects are attached to program
, count
is set to 0. The maximum number of shader names that may be returned in shaders
is specified by maxCount
.
If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram), a value of NULL
may be passed for count. If no shader objects are attached to program
, a value of 0 will be returned in count
. The actual number of attached shaders can be obtained by calling glGetProgram with the value GL_ATTACHED_SHADERS
.
GL_INVALID_VALUE
is generated if program
is not a value generated by OpenGL.
GL_INVALID_OPERATION
is generated if program
is not a program object.
GL_INVALID_VALUE
is generated if maxCount
is less than 0.
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.