glGetFramebufferAttachmentParameteriv — retrieve information about attachments of a bound framebuffer object
void glGetFramebufferAttachmentParameteriv( | GLenum target, |
GLenum attachment, | |
GLenum pname, | |
GLint *params) ; |
target
Specifies the target of the query operation.
attachment
Specifies the attachment within target
pname
Specifies the parameter of attachment
to query.
params
Specifies the address of a variable receive the value of pname
for attachment
.
glGetFramebufferAttachmentParameteriv
returns information about attachments of a bound framebuffer object. target
specifies the framebuffer binding point and must be GL_DRAW_FRAMEBUFFER
, GL_READ_FRAMEBUFFER
or GL_FRAMEBUFFER
. GL_FRAMEBUFFER
is equivalent to GL_DRAW_FRAMEBUFFER
.
If the default framebuffer is bound to target
then attachment
must be one of GL_FRONT_LEFT
, GL_FRONT_RIGHT
, GL_BACK_LEFT
, or GL_BACK_RIGHT
, identifying a color buffer, GL_DEPTH
, identifying the depth buffer, or GL_STENCIL
, identifying the stencil buffer.
If a framebuffer object is bound, then attachment
must be one of GL_COLOR_ATTACHMENTi
, GL_DEPTH_ATTACHMENT
, GL_STENCIL_ATTACHMENT
, or GL_DEPTH_STENCIL_ATTACHMENT
. i in GL_COLOR_ATTACHMENTi
must be in the range zero to the value of GL_MAX_COLOR_ATTACHMENTS
- 1.
If attachment
is GL_DEPTH_STENCIL_ATTACHMENT
and different objects are bound to the depth and stencil attachment points of target
the query will fail. If the same object is bound to both attachment points, information about that object will be returned.
Upon successful return from glGetFramebufferAttachmentParameteriv
, if pname
is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
, then params
will contain one of GL_NONE
, GL_FRAMEBUFFER_DEFAULT
, GL_TEXTURE
, or GL_RENDERBUFFER
, identifying the type of object which contains the attached image. Other values accepted for pname
depend on the type of object, as described below.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is GL_NONE
, no framebuffer is bound to target
. In this case querying pname
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
will return zero, and all other queries will generate an error.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is not GL_NONE
, these queries apply to all other framebuffer types:
If pname
is GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
, or GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
, then params
will contain the number of bits in the corresponding red, green, blue, alpha, depth, or stencil component of the specified attachment. Zero is returned if the requested component is not present in attachment
.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
, params
will contain the format of components of the specified attachment, one of GL_FLOAT
, GL_INT
, GL_UNSIGNED_INT
, GL_SIGNED_NORMALIZED
, or GL_UNSIGNED_NORMALIZED
for floating-point, signed integer, unsigned integer, signed normalized fixed-point, or unsigned normalized fixed-point components respectively. Only color buffers may have integer components.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
, param
will contain the encoding of components of the specified attachment, one of GL_LINEAR
or GL_SRGB
for linear or sRGB-encoded components, respectively. Only color buffer components may be sRGB-encoded; such components are treated as described in sections 4.1.7 and 4.1.8. For the default framebuffer, color encoding is determined by the implementation. For framebuffer objects, components are sRGB-encoded if the internal format of a color attachment is one of the color-renderable SRGB formats.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is GL_RENDERBUFFER
, then:
If pname
is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
, params
will contain the name of the renderbuffer object which contains the attached image.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is GL_TEXTURE
, then:
If pname
is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
, then params
will contain the name of the texture object which contains the attached image.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
, then params
will contain the mipmap level of the texture object which contains the attached image.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
and the texture object named GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
is a cube map texture, then params
will contain the cube map face of the cubemap texture object which contains the attached image. Otherwise params
will contain the value zero.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
and the texture object named GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
is a layer of a three-dimensional texture or a one-or two-dimensional array texture, then params
will contain the number of the texture layer which contains the attached image. Otherwise params
will contain the value zero.
If pname
is GL_FRAMEBUFFER_ATTACHMENT_LAYERED
, then params
will contain GL_TRUE
if an entire level of a three-dimesional texture, cube map texture, or one-or two-dimensional array texture is attached. Otherwise, params
will contain GL_FALSE
.
Any combinations of framebuffer type and pname
not described above will generate an error.
GL_INVALID_ENUM
is generated if target
is not one of the accepted tokens.
GL_INVALID_ENUM
is generated if pname
is not valid for the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
.
GL_INVALID_OPERATION
is generated if attachment
is not the accepted values for target
.
GL_INVALID_OPERATION
is generated if attachment
is GL_DEPTH_STENCIL_ATTACHMENT
and different objects are bound to the depth and stencil attachment points of target
.
GL_INVALID_OPERATION
is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is GL_NONE
and pname
is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
.
Copyright © 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.