glGetShaderSource — Returns the source code string from a shader object
void glGetShaderSource( | GLuint | shader, |
GLsizei | bufSize, | |
GLsizei * | length, | |
GLchar * | source) ; |
shader
Specifies the shader object to be queried.
bufSize
Specifies the size of the character buffer for storing the returned source code string.
length
Returns the length of the string returned in source
(excluding the null terminator).
source
Specifies an array of characters that is used to return the source code string.
glGetShaderSource
returns the concatenation of the source code strings from the shader object specified by shader
. The source code strings for a shader object are the result of a previous call to glShaderSource. The string returned by the function will be null terminated.
glGetShaderSource
returns in source
as much of the source code string as it can, up to a maximum of bufSize
characters. The number of characters actually returned, excluding the null termination character, is specified by length
. If the length of the returned string is not required, a value of NULL
can be passed in the length
argument. The size of the buffer required to store the returned source code string can be obtained by calling glGetShader with the value GL_SHADER_SOURCE_LENGTH
.
GL_INVALID_VALUE
is generated if shader
is not a value generated by OpenGL.
GL_INVALID_OPERATION
is generated if shader
is not a shader object.
GL_INVALID_VALUE
is generated if bufSize
is less than 0.
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