glGetTexImage — return a texture image
void glGetTexImage( | GLenum | target, |
GLint | level, | |
GLenum | format, | |
GLenum | type, | |
GLvoid * | img) ; |
target
Specifies which texture is to be obtained. GL_TEXTURE_1D
, GL_TEXTURE_2D
, GL_TEXTURE_3D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_RECTANGLE
, GL_TEXTURE_CUBE_MAP_POSITIVE_X
, GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
are accepted.
level
Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level is the th mipmap reduction image.
format
Specifies a pixel format for the returned data. The supported formats are GL_STENCIL_INDEX
, GL_DEPTH_COMPONENT
, GL_DEPTH_STENCIL
, GL_RED
, GL_GREEN
, GL_BLUE
, GL_RG
, GL_RGB
, GL_RGBA
, GL_BGR
, GL_BGRA
, GL_RED_INTEGER
, GL_GREEN_INTEGER
, GL_BLUE_INTEGER
, GL_RG_INTEGER
, GL_RGB_INTEGER
, GL_RGBA_INTEGER
, GL_BGR_INTEGER
, GL_BGRA_INTEGER
.
type
Specifies a pixel type for the returned data. The supported types are GL_UNSIGNED_BYTE
, GL_BYTE
, GL_UNSIGNED_SHORT
, GL_SHORT
, GL_UNSIGNED_INT
, GL_INT
, GL_HALF_FLOAT
, GL_FLOAT
, GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_5_6_5_REV
, GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_UNSIGNED_INT_24_8
, GL_UNSIGNED_INT_10F_11F_11F_REV
, GL_UNSIGNED_INT_5_9_9_9_REV
, and GL_FLOAT_32_UNSIGNED_INT_24_8_REV
.
img
Returns the texture image. Should be a pointer to an array of the type specified by type
.
glGetTexImage
returns a texture image into img
. target
specifies whether the desired texture image is one specified by glTexImage1D (GL_TEXTURE_1D
), glTexImage2D (GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_RECTANGLE
, GL_TEXTURE_2D
or any of GL_TEXTURE_CUBE_MAP_*
), or glTexImage3D (GL_TEXTURE_2D_ARRAY
, GL_TEXTURE_3D
). level
specifies the level-of-detail number of the desired image. format
and type
specify the format and type of the desired image array. See the reference page for glTexImage1D for a description of the acceptable values for the format
and type
parameters, respectively.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target (see glBindBuffer) while a texture image is requested, img
is treated as a byte offset into the buffer object's data store.
To understand the operation of glGetTexImage
, consider the selected internal four-component texture image to be an RGBA color buffer the size of the image. The semantics of glGetTexImage
are then identical to those of glReadPixels, with the exception that no pixel transfer operations are performed, when called with the same format
and type
, with x and y set to 0, width set to the width of the texture image and height set to 1 for 1D images, or to the height of the texture image for 2D images.
If the selected texture image does not contain four components, the following mappings are applied. Single-component textures are treated as RGBA buffers with red set to the single-component value, green set to 0, blue set to 0, and alpha set to 1. Two-component textures are treated as RGBA buffers with red set to the value of component zero, alpha set to the value of component one, and green and blue set to 0. Finally, three-component textures are treated as RGBA buffers with red set to component zero, green set to component one, blue set to component two, and alpha set to 1.
To determine the required size of img
, use glGetTexLevelParameter to determine the dimensions of the internal texture image, then scale the required number of pixels by the storage required for each pixel, based on format
and type
. Be sure to take the pixel storage parameters into account, especially GL_PACK_ALIGNMENT
.
If an error is generated, no change is made to the contents of img
.
glGetTexImage
returns the texture image for the active texture unit.
GL_INVALID_ENUM
is generated if target
, format
, or type
is not an accepted value.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater than , where is the returned value of GL_MAX_TEXTURE_SIZE
.
GL_INVALID_OPERATION
is returned if type
is one of GL_UNSIGNED_BYTE_3_3_2
, GL_UNSIGNED_BYTE_2_3_3_REV
, GL_UNSIGNED_SHORT_5_6_5
, GL_UNSIGNED_SHORT_5_6_5_REV
, or GL_UNSIGNED_INT_10F_11F_11F_REV
and format
is not GL_RGB
.
GL_INVALID_OPERATION
is returned if type
is one of GL_UNSIGNED_SHORT_4_4_4_4
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, GL_UNSIGNED_SHORT_5_5_5_1
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, GL_UNSIGNED_INT_8_8_8_8
, GL_UNSIGNED_INT_8_8_8_8_REV
, GL_UNSIGNED_INT_10_10_10_2
, GL_UNSIGNED_INT_2_10_10_10_REV
, or GL_UNSIGNED_INT_5_9_9_9_REV
and format
is neither GL_RGBA
or GL_BGRA
.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER
target and img
is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type
.
glGetTexLevelParameter with argument GL_TEXTURE_WIDTH
glGetTexLevelParameter with argument GL_TEXTURE_HEIGHT
glGetTexLevelParameter with argument GL_TEXTURE_INTERNAL_FORMAT
glGet with arguments GL_PACK_ALIGNMENT
and others
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
glBindTexture(GL_TEXTURE_2D, texture_id); // texture_id was given by glGenTextures // texture_data must be large enough to hold the entire texture, in this case // sizeof(float) * width * height * 3 glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_FLOAT, texture_data);
glActiveTexture, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.