glMultTransposeMatrix — multiply the current matrix with the specified row-major ordered matrix
void glMultTransposeMatrixd( | const GLdouble * | m) ; |
void glMultTransposeMatrixf( | const GLfloat * | m) ; |
glMultTransposeMatrix
multiplies the current matrix with the one specified using m
, and replaces the current matrix with the product.
The current matrix is determined by the current matrix mode (see glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix.
If the current matrix is and the coordinates to be transformed are , then the current transformation is , or
Calling glMultTransposeMatrix
with an argument of replaces the current transformation with , or
Where is represented as a matrix.
Calling glMultTransposeMatrix
with matrix is identical in operation to glMultMatrix with , where represents the transpose.
glMultTransposeMatrix
is available only if the GL version is 1.3 or greater.
While the elements of the matrix may be specified with single or double precision, the GL may store or operate on these values in less-than-single precision.
The order of the multiplication is important. For example, if the current transformation is a rotation, and glMultTransposeMatrix
is called with a translation matrix, the translation is done directly on the coordinates to be transformed, while the rotation is done on the results of that translation.
GL_INVALID_OPERATION
is generated if glMultTransposeMatrix
is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
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