glTransformFeedbackVaryings — specify values to record in transform feedback buffers
void glTransformFeedbackVaryings( | GLuintprogram, |
GLsizeicount, | |
const char **varyings, | |
GLenumbufferMode) ; |
program
The name of the target program object.
count
The number of varying variables used for transform feedback.
varyings
An array of count
zero-terminated strings specifying the names of the varying variables to use for transform feedback.
bufferMode
Identifies the mode used to capture the varying variables when transform feedback is active. bufferMode
must be GL_INTERLEAVED_ATTRIBS
or GL_SEPARATE_ATTRIBS
.
The names of the vertex or geometry shader outputs to be recorded in transform feedback mode are specified using glTransformFeedbackVaryings
. When a geometry shader is active, transform feedback records the values of selected geometry shader output variables from the emitted vertices. Otherwise, the values of the selected vertex shader outputs are recorded.
The state set by glTranformFeedbackVaryings
is stored and takes effect next time glLinkProgram is called on program
. When glLinkProgram is called, program
is linked so that the values of the specified varying variables for the vertices of each primitive generated by the GL are written to a single buffer object if bufferMode
is GL_INTERLEAVED_ATTRIBS
or multiple buffer objects if bufferMode
is GL_SEPARATE_ATTRIBS
.
In addition to the errors generated by glTransformFeedbackVaryings
, the program program
will fail to link if:
The count specified by glTransformFeedbackVaryings
is non-zero, but the program object has no vertex or geometry shader.
Any variable name specified in the varyings
array is not declared as an output in the vertex shader (or the geometry shader, if active).
Any two entries in the varyings
array specify the same varying variable.
The total number of components to capture in any varying variable in varyings
is greater than the constant GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
and the buffer mode is GL_SEPARATE_ATTRIBS
.
The total number of components to capture is greater than the constant GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
and the buffer mode is GL_INTERLEAVED_ATTRIBS
.
GL_INVALID_VALUE
is generated if program
is not the name of a program object.
GL_INVALID_VALUE
is generated if bufferMode
is GL_SEPARATE_ATTRIBS
and count
is greater than the implementation-dependent limit GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.