glTranslate — multiply the current matrix by a translation matrix
void glTranslated( | GLdouble | x, |
GLdouble | y, | |
GLdouble | z) ; |
void glTranslatef( | GLfloat | x, |
GLfloat | y, | |
GLfloat | z) ; |
glTranslate
produces a translation by . The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:
If the matrix mode is either GL_MODELVIEW
or GL_PROJECTION
, all objects drawn after a call to glTranslate
are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION
is generated if glTranslate
is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
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