glBufferSubData, glNamedBufferSubData — updates a subset of a buffer object's data store
void glBufferSubData( | GLenum target, |
GLintptr offset, | |
GLsizeiptr size, | |
const GLvoid * data) ; |
void glNamedBufferSubData( | GLuint buffer, |
GLintptr offset, | |
GLsizei size, | |
const void *data) ; |
target
Specifies the target to which the buffer object is bound for glBufferSubData
, which must be one of the buffer binding targets in the following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER | Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage |
GL_COPY_READ_BUFFER | Buffer copy source |
GL_COPY_WRITE_BUFFER | Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER | Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER | Vertex array indices |
GL_PIXEL_PACK_BUFFER | Pixel read target |
GL_PIXEL_UNPACK_BUFFER | Texture data source |
GL_QUERY_BUFFER | Query result buffer |
GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders |
GL_TEXTURE_BUFFER | Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer |
GL_UNIFORM_BUFFER | Uniform block storage |
buffer
Specifies the name of the buffer object for glNamedBufferSubData
.
offset
Specifies the offset into the buffer object's data store where data replacement will begin, measured in bytes.
size
Specifies the size in bytes of the data store region being replaced.
data
Specifies a pointer to the new data that will be copied into the data store.
glBufferSubData
and glNamedBufferSubData
redefine some or all of the data store for the specified buffer object. Data starting at byte offset offset
and extending for size
bytes is copied to the data store from the memory pointed to by data
. offset
and size
must define a range lying entirely within the buffer object's data store.
When replacing the entire data store, consider using glBufferSubData
rather than completely recreating the data store with glBufferData
. This avoids the cost of reallocating the data store.
Consider using multiple buffer objects to avoid stalling the rendering pipeline during data store updates. If any rendering in the pipeline makes reference to data in the buffer object being updated by glBufferSubData
, especially from the specific region being updated, that rendering must drain from the pipeline before the data store can be updated.
Clients must align data elements consistent with the requirements of the client platform, with an additional base-level requirement that an offset within a buffer to a datum comprising bytes be a multiple of .
The GL_ATOMIC_COUNTER_BUFFER
target is available only if the GL version is 4.2 or greater.
The GL_DISPATCH_INDIRECT_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER
target is available only if the GL version is 4.4 or greater.
GL_INVALID_ENUM
is generated by glBufferSubData
if target
is not one of the accepted buffer targets.
GL_INVALID_OPERATION
is generated by glBufferSubData
if zero is bound to target
.
GL_INVALID_OPERATION
is generated by glNamedBufferSubData
if buffer
is not the name of an existing buffer object.
GL_INVALID_VALUE
is generated if offset
or size
is negative, or if $offset + size$ is greater than the value of GL_BUFFER_SIZE
for the specified buffer object.
GL_INVALID_OPERATION
is generated if any part of the specified range of the buffer object is mapped with glMapBufferRange or glMapBuffer, unless it was mapped with the GL_MAP_PERSISTENT_BIT
bit set in the glMapBufferRange
access
flags.
GL_INVALID_OPERATION
is generated if the value of the GL_BUFFER_IMMUTABLE_STORAGE
flag of the buffer object is GL_TRUE
and the value of GL_BUFFER_STORAGE_FLAGS
for the buffer object does not have the GL_DYNAMIC_STORAGE_BIT
bit set.
// data_size_in_bytes is the size in bytes of your vertex data. // data_vertices is your actual vertex data, probably a huge array of floats GLuint vertex_buffer; // Save this for later rendering glGenBuffers(1, &vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); glBufferData(GL_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW); glBufferSubData(GL_ARRAY_BUFFER, 0, data_size_in_bytes, data_vertices); GLint size = 0; glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if(data_size_in_bytes != size) { glDeleteBuffers(1, &vertex_buffer); // Log the error return; } // Success
// data_size_in_bytes is the size in bytes of your vertex data. // data_indices is an array of integer offsets into your vertex data. GLuint index_buffer; // Save this for later rendering glGenBuffers(1, &index_buffer); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size_in_bytes, 0, GL_STATIC_DRAW); glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, data_size_in_bytes, data_indices); GLint size = 0; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); if(data_size_in_bytes != size) { glDeleteBuffers(1, &index_buffer); // Log the error return; } // Success
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBufferSubData | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glNamedBufferSubData | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glBindBuffer, glBufferData, glMapBuffer, glMapBufferRange, glUnmapBuffer
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.