glClearBufferSubData, glClearNamedBufferSubData — fill all or part of buffer object's data store with a fixed value
void glClearBufferSubData( | GLenum target, |
GLenum internalformat, | |
GLintptr offset, | |
GLsizeiptr size, | |
GLenum format, | |
GLenum type, | |
const void * data) ; |
void glClearNamedBufferSubData( | GLuint buffer, |
GLenum internalformat, | |
GLintptr offset, | |
GLsizei size, | |
GLenum format, | |
GLenum type, | |
const void *data) ; |
target
Specifies the target to which the buffer object is bound for glClearBufferSubData
, which must be one of the buffer binding targets in the following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER | Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage |
GL_COPY_READ_BUFFER | Buffer copy source |
GL_COPY_WRITE_BUFFER | Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER | Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER | Vertex array indices |
GL_PIXEL_PACK_BUFFER | Pixel read target |
GL_PIXEL_UNPACK_BUFFER | Texture data source |
GL_QUERY_BUFFER | Query result buffer |
GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders |
GL_TEXTURE_BUFFER | Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer |
GL_UNIFORM_BUFFER | Uniform block storage |
buffer
Specifies the name of the buffer object for glClearNamedBufferSubData
.
internalformat
The internal format with which the data will be stored in the buffer object.
offset
The offset in basic machine units into the buffer object's data store at which to start filling.
size
The size in basic machine units of the range of the data store to fill.
format
The format of the data in memory addressed by data
.
type
The type of the data in memory addressed by data
.
data
The address of a memory location storing the data to be replicated into the buffer's data store.
glClearBufferSubData
and glClearNamedBufferSubData
fill a specified region of a buffer object's data store with data from client memory.
offset
and size
specify the extent of the region within the data store of the buffer object to fill with data. Data, initially supplied in a format specified by format
in data type type
is read from the memory address given by data
and converted into the internal representation given by internalformat
, which must be one of the following sized internal formats:
Component | |||||||
---|---|---|---|---|---|---|---|
Sized Internal Format | Base Type | Components | Norm | 0 | 1 | 2 | 3 |
GL_R8 | ubyte | 1 | YES | R | 0 | 0 | 1 |
GL_R16 | ushort | 1 | YES | R | 0 | 0 | 1 |
GL_R16F | half | 1 | NO | R | 0 | 0 | 1 |
GL_R32F | float | 1 | NO | R | 0 | 0 | 1 |
GL_R8I | byte | 1 | NO | R | 0 | 0 | 1 |
GL_R16I | short | 1 | NO | R | 0 | 0 | 1 |
GL_R32I | int | 1 | NO | R | 0 | 0 | 1 |
GL_R8UI | ubyte | 1 | NO | R | 0 | 0 | 1 |
GL_R16UI | ushort | 1 | NO | R | 0 | 0 | 1 |
GL_R32UI | uint | 1 | NO | R | 0 | 0 | 1 |
GL_RG8 | ubyte | 2 | YES | R | G | 0 | 1 |
GL_RG16 | ushort | 2 | YES | R | G | 0 | 1 |
GL_RG16F | half | 2 | NO | R | G | 0 | 1 |
GL_RG32F | float | 2 | NO | R | G | 0 | 1 |
GL_RG8I | byte | 2 | NO | R | G | 0 | 1 |
GL_RG16I | short | 2 | NO | R | G | 0 | 1 |
GL_RG32I | int | 2 | NO | R | G | 0 | 1 |
GL_RG8UI | ubyte | 2 | NO | R | G | 0 | 1 |
GL_RG16UI | ushort | 2 | NO | R | G | 0 | 1 |
GL_RG32UI | uint | 2 | NO | R | G | 0 | 1 |
GL_RGB32F | float | 3 | NO | R | G | B | 1 |
GL_RGB32I | int | 3 | NO | R | G | B | 1 |
GL_RGB32UI | uint | 3 | NO | R | G | B | 1 |
GL_RGBA8 | uint | 4 | YES | R | G | B | A |
GL_RGBA16 | short | 4 | YES | R | G | B | A |
GL_RGBA16F | half | 4 | NO | R | G | B | A |
GL_RGBA32F | float | 4 | NO | R | G | B | A |
GL_RGBA8I | byte | 4 | NO | R | G | B | A |
GL_RGBA16I | short | 4 | NO | R | G | B | A |
GL_RGBA32I | int | 4 | NO | R | G | B | A |
GL_RGBA8UI | ubyte | 4 | NO | R | G | B | A |
GL_RGBA16UI | ushort | 4 | NO | R | G | B | A |
GL_RGBA32UI | uint | 4 | NO | R | G | B | A |
This converted data is then replicated throughout the specified region of the buffer object's data store. If data
is NULL, then the subrange of the buffer's data store is filled with zeros.
GL_INVALID_ENUM
is generated by glClearBufferSubData
if target
is not one of the generic buffer binding targets.
GL_INVALID_VALUE
is generated by glClearBufferSubData
if no buffer is bound to target
.
GL_INVALID_OPERATION
is generated by glClearNamedBufferSubData
if buffer
is not the name of an existing buffer object.
GL_INVALID_ENUM
is generated if internalformat
is not one of the valid sized internal formats listed in the table above.
GL_INVALID_VALUE
is generated if offset
or range
are not multiples of the number of basic machine units per-element for the internal format specified by internalformat
. This value may be computed by multiplying the number of components for internalformat
from the table by the size of the base type from the table.
GL_INVALID_VALUE
is generated if offset
or size
is negative, or if $offset + size$ is greater than the value of GL_BUFFER_SIZE
for the buffer object.
GL_INVALID_OPERATION
is generated if any part of the specified range of the buffer object is mapped with glMapBufferRange or glMapBuffer, unless it was mapped with the GL_MAP_PERSISTENT_BIT
bit set in the glMapBufferRange
access
flags.
GL_INVALID_VALUE
is generated if format
is not a valid format, or type
is not a valid type.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClearBufferSubData | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
glClearNamedBufferSubData | - | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.