glClearDepth — specify the clear value for the depth buffer
void glClearDepth( | GLdouble depth) ; |
void glClearDepthf( | GLfloat depth) ; |
depth
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
glClearDepth
specifies the depth value used by glClear to clear the depth buffer. Values specified by glClearDepth
are clamped to the range .
The type of the depth
parameter was changed from GLclampf to GLfloat for glClearDepthf
and from GLclampd to GLdouble for glClearDepth
. This change is transparent to user code and is described in detail on the removedTypes page.
glGet with argument GL_DEPTH_CLEAR_VALUE
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClearDepth | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glClearDepthf | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
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