glClipControl — control clip coordinate to window coordinate behavior
void glClipControl( | GLenum origin, |
GLenum depth) ; |
origin
Specifies the clip control origin. Must be one of GL_LOWER_LEFT
or GL_UPPER_LEFT
.
depth
Specifies the clip control depth mode. Must be one of GL_NEGATIVE_ONE_TO_ONE
or GL_ZERO_TO_ONE
.
glClipControl
controls the clipping volume behavior and the clip coordinate to window coordinate transformation behavior.
The view volume is defined by $$z_{min} \leq z_c \leq w_c$$ where $z_{min} = -w_c$ when depth
is GL_NEGATIVE_ONE_TO_ONE
, and $z_{min} = 0$ when depth
is GL_ZERO_TO_ONE
.
The normalized device coordinate $y_d$ is given by $$y_d = { { f \times y_c } \over w_c }$$ where $f = 1$ when origin
is GL_LOWER_LEFT
, and $f = -1$ when origin
is GL_UPPER_LEFT
.
The window coordinate $z_w$ is given by $$z_w = s \times z_d + b$$ where $s = { { f - n } \over 2 }$ and $b = { {n + f} \over 2 }$ when depth
is GL_NEGATIVE_ONE_TO_ONE
, and $s = f - n$ and $b = n$ when depth
is GL_ZERO_TO_ONE
. $n$ and $f$ are the near and far depth range values set with glDepthRange.
Finally, the polygon area computation defined by gl_FrontFacing to determine if a polygon is front- or back-facing has its sign negated when origin
is GL_UPPER_LEFT
.
The default GL clip volume definition is for a origin
of GL_LOWER_LEFT
and a depth
of GL_NEGATIVE_ONE_TO_ONE
.
An origin
of GL_UPPER_LEFT
and a depth
of GL_ZERO_TO_ONE
corresponds to Direct3D's clip volume definition.
An origin
of GL_UPPER_LEFT
and a depth
of GL_NEGATIVE_ONE_TO_ONE
corresponds to the upper-left origin of the window coordinate system of Microsoft Windows and the X Window System.
There is extensive discussion of the uses and further consequences of the different clip volume settings in the GL_ARB_clip_control
extension specification in the OpenGL Registry at URL https://www.opengl.org/registry/.
An GL_INVALID_ENUM
error is generated if origin
is not GL_LOWER_LEFT
or GL_UPPER_LEFT
.
An GL_INVALID_ENUM
error is generated if depth
is not GL_NEGATIVE_ONE_TO_ONE
or GL_ZERO_TO_ONE
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClipControl | - | - | - | - | - | - | - | - | - | - | - | ✔ |
gl_ClipDistance, gl_CullDistance, gl_FrontFacing, glDepthRange.
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.