glCreateProgramPipelines — create program pipeline objects
void glCreateProgramPipelines( | GLsizei n, |
GLuint *pipelines) ; |
n
Number of program pipeline objects to create.
pipelines
Specifies an array in which names of the new program pipeline objects are stored.
glCreateProgramPipelines
returns n
previously unused program pipeline names in pipelines
, each representing a new program pipeline object initialized to the default state.
GL_INVALID_VALUE
is generated if n
is negative.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glCreateProgramPipelines | - | - | - | - | - | - | - | - | - | - | - | ✔ |
glBindProgramPipeline, glCreateShader, glCreateProgram, glCompileShader, glLinkProgram, glGenProgramPipelines, glDeleteProgramPipelines, glIsProgramPipeline
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.