glDrawArraysInstanced — draw multiple instances of a range of elements
void glDrawArraysInstanced( | GLenum mode, |
GLint first, | |
GLsizei count, | |
GLsizei primcount) ; |
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS
, GL_LINE_STRIP
, GL_LINE_LOOP
, GL_LINES
, GL_TRIANGLE_STRIP
, GL_TRIANGLE_FAN
, GL_TRIANGLES
GL_LINES_ADJACENCY
, GL_LINE_STRIP_ADJACENCY
, GL_TRIANGLES_ADJACENCY
, GL_TRIANGLE_STRIP_ADJACENCY
and GL_PATCHES
are accepted.
first
Specifies the starting index in the enabled arrays.
count
Specifies the number of indices to be rendered.
primcount
Specifies the number of instances of the specified range of indices to be rendered.
glDrawArraysInstanced
behaves identically to glDrawArrays except that primcount
instances of the range of elements are executed and the value of the internal counter instanceID
advances for each iteration. instanceID
is an internal 32-bit integer counter that may be read by a vertex shader as gl_InstanceID
.
glDrawArraysInstanced
has the same effect as:
if ( mode or count is invalid ) generate appropriate error else { for (int i = 0; i < primcount ; i++) { instanceID = i; glDrawArrays(mode, first, count); } instanceID = 0; }
GL_INVALID_ENUM
is generated if mode
is not one of the accepted values.
GL_INVALID_OPERATION
is generated if a geometry shader is active and mode
is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_VALUE
is generated if count
or primcount
are negative.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDrawArraysInstanced | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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