glFlushMappedBufferRange, glFlushMappedNamedBufferRange — indicate modifications to a range of a mapped buffer
void glFlushMappedBufferRange( | GLenum target, |
GLintptr offset, | |
GLsizeiptr length) ; |
void glFlushMappedNamedBufferRange( | GLuint buffer, |
GLintptr offset, | |
GLsizei length) ; |
target
Specifies the target to which the buffer object is bound for glFlushMappedBufferRange
, which must be one of the buffer binding targets in the following table:
Buffer Binding Target | Purpose |
---|---|
GL_ARRAY_BUFFER | Vertex attributes |
GL_ATOMIC_COUNTER_BUFFER | Atomic counter storage |
GL_COPY_READ_BUFFER | Buffer copy source |
GL_COPY_WRITE_BUFFER | Buffer copy destination |
GL_DISPATCH_INDIRECT_BUFFER | Indirect compute dispatch commands |
GL_DRAW_INDIRECT_BUFFER | Indirect command arguments |
GL_ELEMENT_ARRAY_BUFFER | Vertex array indices |
GL_PIXEL_PACK_BUFFER | Pixel read target |
GL_PIXEL_UNPACK_BUFFER | Texture data source |
GL_QUERY_BUFFER | Query result buffer |
GL_SHADER_STORAGE_BUFFER | Read-write storage for shaders |
GL_TEXTURE_BUFFER | Texture data buffer |
GL_TRANSFORM_FEEDBACK_BUFFER | Transform feedback buffer |
GL_UNIFORM_BUFFER | Uniform block storage |
buffer
Specifies the name of the buffer object for glFlushMappedNamedBufferRange
.
offset
Specifies the start of the buffer subrange, in basic machine units.
length
Specifies the length of the buffer subrange, in basic machine units.
glFlushMappedBufferRange
indicates that modifications have been made to a range of a mapped buffer object. The buffer object must previously have been mapped with the GL_MAP_FLUSH_EXPLICIT_BIT
flag.
offset
and length
indicate the modified subrange of the mapping, in basic machine units. The specified subrange to flush is relative to the start of the currently mapped range of the buffer. These commands may be called multiple times to indicate distinct subranges of the mapping which require flushing.
If a buffer range is mapped with both GL_MAP_PERSISTENT_BIT
and GL_MAP_FLUSH_EXPLICIT_BIT
set, then these commands may be called to ensure that data written by the client into the flushed region becomes visible to the server. Data written to a coherent store will always become visible to the server after an unspecified period of time.
The GL_DISPATCH_INDIRECT_BUFFER
and GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version is 4.3 or greater.
The GL_QUERY_BUFFER
target is available only if the GL version is 4.4 or greater.
GL_INVALID_ENUM
is generated by glFlushMappedBufferRange
if target
is not one of the buffer binding targets listed above.
GL_INVALID_OPERATION
is generated by glFlushMappedBufferRange
if zero is bound to target
.
GL_INVALID_OPERATION
is generated by glFlushMappedNamedBufferRange
if buffer
is not the name of an existing buffer object.
GL_INVALID_VALUE
is generated if offset
or length
is negative, or if offset
+ length
exceeds the size of the mapping.
GL_INVALID_OPERATION
is generated if the buffer object is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT_BIT
flag.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glFlushMappedBufferRange | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glFlushMappedNamedBufferRange | - | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.