glGetFragDataLocation — query the bindings of color numbers to user-defined varying out variables
GLint glGetFragDataLocation( | GLuint program, |
const char * name) ; |
program
The name of the program containing varying out variable whose binding to query
name
The name of the user-defined varying out variable whose binding to query
glGetFragDataLocation
retrieves the assigned color number binding for the user-defined varying out variable name
for program program
. program
must have previously been linked. name
must be a null-terminated string. If name
is not the name of an active user-defined varying out fragment shader variable within program
, -1 will be returned.
GL_INVALID_OPERATION
is generated if program
is not the name of a program object.
OpenGL Version | ||||||||||||
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetFragDataLocation | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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