glGetGraphicsResetStatus — check if the rendering context has not been lost due to software or hardware issues
GLenum glGetGraphicsResetStatus( | void) ; |
Certain events can result in a reset of the GL context. Such a reset causes all context state to be lost and requires the application to recreate all objects in the affected context.
glGetGraphicsResetStatus
can return one of the following constants:
GL_NO_ERROR
Indicates that the GL context has not been in a reset state since the last call.
GL_GUILTY_CONTEXT_RESET
Indicates that a reset has been detected that is attributable to the current GL context.
GL_INNOCENT_CONTEXT_RESET
Indicates a reset has been detected that is not attributable to the current GL context.
GL_UNKNOWN_CONTEXT_RESET
Indicates a detected graphics reset whose cause is unknown.
If a reset status other than GL_NO_ERROR
is returned and subsequent calls return GL_NO_ERROR
, the context reset was encountered and completed. If a reset status is repeatedly returned, the context may be in the process of resetting.
Reset notification behavior is determined at context creation time, and may be queried by calling GetIntegerv
with the symbolic constant GL_RESET_NOTIFICATION_STRATEGY
.
If the reset notification behavior is GL_NO_RESET_NOTIFICATION
, then the implementation will never deliver notification of reset events, and glGetGraphicsResetStatus
will always return GL_NO_ERROR
.
If the behavior is GL_LOSE_CONTEXT_ON_RESET
, a graphics reset will result in the loss of all context state, requiring the recreation of all associated objects. In this case glGetGraphicsResetStatus
may return any of the values described above.
If a graphics reset notification occurs in a context, a notification must also occur in all other contexts which share objects with that context.
After a graphics reset has occurred on a context, subsequent GL commands on that context (or any context which shares with that context) will generate a GL_CONTEXT_LOST
error. Such commands will not have side effects (in particular, they will not modify memory passed by pointer for query results), and will not block indefinitely or cause termination of the application. There are two important exceptions to this behavior:
glGetError
and glGetGraphicsResetStatus
behave normally following a graphics reset, so that the application can determine a reset has occurred, and when it is safe to destroy and re-create the context.
Any commands which might cause a polling application to block indefinitely will generate a GL_CONTEXT_LOST
error, but will also return a value indicating completion to the application. Such commands include:
glGetSynciv
with pname GL_SYNC_STATUS
ignores the other parameters and returns GL_SIGNALED
in values
.
glGetQueryObjectuiv
with pname GL_QUERY_RESULT_AVAILABLE
ignores the other parameters and returns TRUE
in params
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetGraphicsResetStatus | - | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.