glGetProgramInterface — query a property of an interface in a program
void glGetProgramInterfaceiv( | GLuint program, |
GLenum programInterface, | |
GLenum pname, | |
GLint * params) ; |
program
The name of a program object whose interface to query.
programInterface
A token identifying the interface within program
to query.
pname
The name of the parameter within programInterface
to query.
params
The address of a variable to retrieve the value of pname
for the program interface.
glGetProgramInterfaceiv
queries the property of the interface identifed by programInterface
in program
, the property name of which is given by pname
.
program
must be the name of an existing program object. programInterface
is the name of the interface within program
to query and must be one of the following values:
GL_UNIFORM
The query is targeted at the set of active uniforms within program
.
GL_UNIFORM_BLOCK
The query is targeted at the set of active uniform blocks within program
.
GL_ATOMIC_COUNTER_BUFFER
The query is targeted at the set of active atomic counter buffer binding points within program
.
GL_PROGRAM_INPUT
The query is targeted at the set of active input variables used by the first shader stage of program
. If program
contains multiple shader stages then input variables from any stage other than the first will not be enumerated.
GL_PROGRAM_OUTPUT
The query is targeted at the set of active output variables produced by the last shader stage of program
. If program
contains multiple shader stages then output variables from any stage other than the last will not be enumerated.
GL_VERTEX_SUBROUTINE
, GL_TESS_CONTROL_SUBROUTINE
, GL_TESS_EVALUATION_SUBROUTINE
, GL_GEOMETRY_SUBROUTINE
, GL_FRAGMENT_SUBROUTINE
, GL_COMPUTE_SUBROUTINE
The query is targeted at the set of active subroutines for the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program
, respectively.
GL_VERTEX_SUBROUTINE_UNIFORM
, GL_TESS_CONTROL_SUBROUTINE_UNIFORM
, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
, GL_GEOMETRY_SUBROUTINE_UNIFORM
, GL_FRAGMENT_SUBROUTINE_UNIFORM
, GL_COMPUTE_SUBROUTINE_UNIFORM
The query is targeted at the set of active subroutine uniform variables used by the vertex, tessellation control, tessellation evaluation, geometry, fragment and compute shader stages of program
, respectively.
GL_TRANSFORM_FEEDBACK_VARYING
The query is targeted at the set of output variables from the last non-fragment stage of program
that would be captured if transform feedback were active.
GL_BUFFER_VARIABLE
The query is targeted at the set of active buffer variables used by program
.
GL_SHADER_STORAGE_BLOCK
The query is targeted at the set of active shader storage blocks used by program
.
GL_TRANSFORM_FEEDBACK_BUFFER
The query is targeted at the set of active buffer binding points to which output variables in the GL_TRANSFORM_FEEDBACK_VARYING
interface are written.
pname
identifies the property of programInterface
to return in params
.
If pname
is GL_ACTIVE_RESOURCES
, the value returned is the number of resources in the active resource list for programInterface
. If the list of active resources for programInterface
is empty, zero is returned.
If pname
is GL_MAX_NAME_LENGTH
, the value returned is the length of the longest active name string for an active resource in programInterface
. This length includes an extra character for the null terminator. If the list of active resources for programInterface
is empty, zero is returned. It is an error to specify GL_MAX_NAME_LENGTH
when programInterface
is GL_ATOMIC_COUNTER_BUFFER
, as active atomic counter buffer resources are not assigned name strings.
If pname
is GL_MAX_NUM_ACTIVE_VARIABLES
, the value returned is the number of active variables belonging to the interface block or atomic counter buffer resource in programInterface
with the most active variables. If the list of active resources for programInterface
is empty, zero is returned. When pname
is GL_MAX_NUM_ACTIVE_VARIABLES
, programInterface
must be GL_UNIFORM_BLOCK
, GL_ATOMIC_COUNTER_BUFFER
, or GL_SHADER_STORAGE_BLOCK
.
If pname
is GL_MAX_NUM_COMPATIBLE_SUBROUTINES
, the value returned is the number of compatible subroutines belonging to the active subroutine uniform in programInterface
with the most compatible subroutines. If the list of active resources for programInterface
is empty, zero is returned. When pname
is GL_MAX_NUM_COMPATIBLE_SUBROUTINES
, programInterface
must be one of GL_VERTEX_SUBROUTINE_UNIFORM
, GL_TESS_CONTROL_SUBROUTINE_UNIFORM
, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
, GL_GEOMETRY_SUBROUTINE_UNIFORM
, GL_FRAGMENT_SUBROUTINE_UNIFORM
, or GL_COMPUTE_SUBROUTINE_UNIFORM
.
GL_INVALID_ENUM
is generated if identifier
is not one of the accepted object types.
GL_INVALID_VALUE
is generated if program
is not the name of an existing sync object.
GL_INVALID_VALUE
is generated if bufSize
is zero.
GL_INVALID_OPERATION
is generated if pname
is GL_MAX_NAME_LENGTH
and programInterface
is GL_ATOMIC_COUNTER_BUFFER
or GL_TRANSFORM_FEEDBACK_BUFFER
, since active atomic counter and transform feedback buffer resources are not assigned name strings.
GL_INVALID_OPERATION
error is generated if pname
is GL_MAX_NUM_ACTIVE_VARIABLES
and programInterface
is not GL_UNIFORM_BLOCK
, GL_SHADER_STORAGE_BLOCK
, GL_ATOMIC_COUNTER_BUFFER
, or GL_TRANSFORM_FEEDBACK_BUFFER
.
If not NULL, length
and label
should be addresses to which the client has write access, otherwise undefined behavior, including process termination may occur.
glGet with argument GL_MAX_LABEL_LENGTH
.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetProgramInterfaceiv | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
glPushDebugGroup, glPopDebugGroup, glObjectLabel, glGetObjectLabel.
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.