glGetUniformIndices — retrieve the index of a named uniform block
void glGetUniformIndices( | GLuint program, |
GLsizei uniformCount, | |
const GLchar **uniformNames, | |
GLuint *uniformIndices) ; |
program
Specifies the name of a program containing uniforms whose indices to query.
uniformCount
Specifies the number of uniforms whose indices to query.
uniformNames
Specifies the address of an array of pointers to buffers containing the names of the queried uniforms.
uniformIndices
Specifies the address of an array that will receive the indices of the uniforms.
glGetUniformIndices
retrieves the indices of a number of uniforms within program
.
program
must be the name of a program object for which the command glLinkProgram must have been called in the past, although it is not required that glLinkProgram must have succeeded. The link could have failed because the number of active uniforms exceeded the limit.
uniformCount
indicates both the number of elements in the array of names uniformNames
and the number of indices that may be written to uniformIndices
.
uniformNames
contains a list of uniformCount
name strings identifying the uniform names to be queried for indices. For each name string in uniformNames
, the index assigned to the active uniform of that name will be written to the corresponding element of uniformIndices
. If a string in uniformNames
is not the name of an active uniform, the special value GL_INVALID_INDEX
will be written to the corresponding element of uniformIndices
.
If an error occurs, nothing is written to uniformIndices
.
GL_INVALID_OPERATION
is generated if program
is not the name of a program object for which glLinkProgram has been called in the past.
glGetUniformIndices
is available only if the GL version is 3.1 or greater.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetUniformIndices | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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