glInvalidateBufferData — invalidate the content of a buffer object's data store
void glInvalidateBufferData( | GLuint buffer) ; |
buffer
The name of a buffer object whose data store to invalidate.
glInvalidateBufferData
invalidates all of the content of the data store of a buffer object. After invalidation, the content of the buffer's data store becomes undefined.
GL_INVALID_VALUE
is generated if buffer
is not the name of an existing buffer object.
GL_INVALID_OPERATION
is generated if any part of buffer
is currently mapped.
glGetBufferParameter with argument GL_BUFFER_SIZE
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glInvalidateBufferData | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
glInvalidateTexSubImage,, glInvalidateTexImage, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateSubFramebuffer.
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.