glIsBuffer — determine if a name corresponds to a buffer object
GLboolean glIsBuffer( | GLuint buffer) ; |
buffer
Specifies a value that may be the name of a buffer object.
glIsBuffer
returns GL_TRUE
if buffer
is currently the name of a buffer object. If buffer
is zero, or is a non-zero value that is not currently the name of a buffer object, or if an error occurs, glIsBuffer
returns GL_FALSE
.
A name returned by glGenBuffers, but not yet associated with a buffer object by calling glBindBuffer, is not the name of a buffer object.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glIsBuffer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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