glTexStorage2D, glTextureStorage2D — simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
void glTexStorage2D( | GLenum target, |
GLsizei levels, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height) ; |
void glTextureStorage2D( | GLuint texture, |
GLsizei levels, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height) ; |
target
Specifies the target to which the texture object is bound for glTexStorage2D
. Must be one of GL_TEXTURE_2D
, GL_TEXTURE_1D_ARRAY
, GL_TEXTURE_RECTANGLE
, GL_PROXY_TEXTURE_2D
, GL_PROXY_TEXTURE_1D_ARRAY
, GL_PROXY_TEXTURE_RECTANGLE
, or GL_PROXY_TEXTURE_CUBE_MAP
.
texture
Specifies the texture object name for glTextureStorage2D
. The effective target of texture
must be one of the valid non-proxy target
values above.
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
height
Specifies the height of the texture, in texels.
glTexStorage2D
and glTextureStorage2D
specify the storage requirements for all levels of a two-dimensional texture or one-dimensional texture array simultaneously. Once a texture is specified with this command, the format and dimensions of all levels become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.
The behavior of glTexStorage2D
depends on the target
parameter. When target
is GL_TEXTURE_2D
, GL_PROXY_TEXTURE_2D
, GL_TEXTURE_RECTANGLE
, GL_PROXY_TEXTURE_RECTANGLE
or GL_PROXY_TEXTURE_CUBE_MAP
, calling glTexStorage2D
is equivalent, assuming no errors are generated, to executing the following pseudo-code:
for (i = 0; i < levels; i++) { glTexImage2D(target, i, internalformat, width, height, 0, format, type, NULL); width = max(1, (width / 2)); height = max(1, (height / 2)); }
When target
is GL_TEXTURE_CUBE_MAP
, glTexStorage2D
is equivalent to:
for (i = 0; i < levels; i++) { for (face in (+X, -X, +Y, -Y, +Z, -Z)) { glTexImage2D(face, i, internalformat, width, height, 0, format, type, NULL); } width = max(1, (width / 2)); height = max(1, (height / 2)); }
When target
is GL_TEXTURE_1D
or GL_TEXTURE_1D_ARRAY
, glTexStorage2D
is equivalent to:
for (i = 0; i < levels; i++) { glTexImage2D(target, i, internalformat, width, height, 0, format, type, NULL); width = max(1, (width / 2)); }
Calling glTextureStorage2D
is equivalent to the above pseudo-code, where target
is the effective target of texture
and it is as if texture
were bound to target
for the purposes of glTexImage2D
.
Since no texture data is actually provided, the values used in the pseudo-code for format
and type
are irrelevant and may be considered to be any values that are legal for the chosen internalformat
enumerant. internalformat
must be one of the sized internal formats given in Table 1 below, one of the sized depth-component formats GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT24
, or GL_DEPTH_COMPONENT16
, one of the combined depth-stencil formats, GL_DEPTH32F_STENCIL8
, or GL_DEPTH24_STENCIL8
, or the stencil-only format, GL_STENCIL_INDEX8
. Upon success, the value of GL_TEXTURE_IMMUTABLE_FORMAT
becomes GL_TRUE
. The value of GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling glGetTexParameter with pname
set to GL_TEXTURE_IMMUTABLE_FORMAT
. No further changes to the dimensions or format of the texture object may be made. Using any command that might alter the dimensions or format of the texture object (such as glTexImage2D or another call to glTexStorage2D
) will result in the generation of a GL_INVALID_OPERATION
error, even if it would not, in fact, alter the dimensions or format of the object.
Sized Internal Format | Base Internal Format | Red Bits | Green Bits | Blue Bits | Alpha Bits | Shared Bits |
---|---|---|---|---|---|---|
GL_R8 | GL_RED | 8 | ||||
GL_R8_SNORM | GL_RED | s8 | ||||
GL_R16 | GL_RED | 16 | ||||
GL_R16_SNORM | GL_RED | s16 | ||||
GL_RG8 | GL_RG | 8 | 8 | |||
GL_RG8_SNORM | GL_RG | s8 | s8 | |||
GL_RG16 | GL_RG | 16 | 16 | |||
GL_RG16_SNORM | GL_RG | s16 | s16 | |||
GL_R3_G3_B2 | GL_RGB | 3 | 3 | 2 | ||
GL_RGB4 | GL_RGB | 4 | 4 | 4 | ||
GL_RGB5 | GL_RGB | 5 | 5 | 5 | ||
GL_RGB8 | GL_RGB | 8 | 8 | 8 | ||
GL_RGB8_SNORM | GL_RGB | s8 | s8 | s8 | ||
GL_RGB10 | GL_RGB | 10 | 10 | 10 | ||
GL_RGB12 | GL_RGB | 12 | 12 | 12 | ||
GL_RGB16_SNORM | GL_RGB | 16 | 16 | 16 | ||
GL_RGBA2 | GL_RGB | 2 | 2 | 2 | 2 | |
GL_RGBA4 | GL_RGB | 4 | 4 | 4 | 4 | |
GL_RGB5_A1 | GL_RGBA | 5 | 5 | 5 | 1 | |
GL_RGBA8 | GL_RGBA | 8 | 8 | 8 | 8 | |
GL_RGBA8_SNORM | GL_RGBA | s8 | s8 | s8 | s8 | |
GL_RGB10_A2 | GL_RGBA | 10 | 10 | 10 | 2 | |
GL_RGB10_A2UI | GL_RGBA | ui10 | ui10 | ui10 | ui2 | |
GL_RGBA12 | GL_RGBA | 12 | 12 | 12 | 12 | |
GL_RGBA16 | GL_RGBA | 16 | 16 | 16 | 16 | |
GL_SRGB8 | GL_RGB | 8 | 8 | 8 | ||
GL_SRGB8_ALPHA8 | GL_RGBA | 8 | 8 | 8 | 8 | |
GL_R16F | GL_RED | f16 | ||||
GL_RG16F | GL_RG | f16 | f16 | |||
GL_RGB16F | GL_RGB | f16 | f16 | f16 | ||
GL_RGBA16F | GL_RGBA | f16 | f16 | f16 | f16 | |
GL_R32F | GL_RED | f32 | ||||
GL_RG32F | GL_RG | f32 | f32 | |||
GL_RGB32F | GL_RGB | f32 | f32 | f32 | ||
GL_RGBA32F | GL_RGBA | f32 | f32 | f32 | f32 | |
GL_R11F_G11F_B10F | GL_RGB | f11 | f11 | f10 | ||
GL_RGB9_E5 | GL_RGB | 9 | 9 | 9 | 5 | |
GL_R8I | GL_RED | i8 | ||||
GL_R8UI | GL_RED | ui8 | ||||
GL_R16I | GL_RED | i16 | ||||
GL_R16UI | GL_RED | ui16 | ||||
GL_R32I | GL_RED | i32 | ||||
GL_R32UI | GL_RED | ui32 | ||||
GL_RG8I | GL_RG | i8 | i8 | |||
GL_RG8UI | GL_RG | ui8 | ui8 | |||
GL_RG16I | GL_RG | i16 | i16 | |||
GL_RG16UI | GL_RG | ui16 | ui16 | |||
GL_RG32I | GL_RG | i32 | i32 | |||
GL_RG32UI | GL_RG | ui32 | ui32 | |||
GL_RGB8I | GL_RGB | i8 | i8 | i8 | ||
GL_RGB8UI | GL_RGB | ui8 | ui8 | ui8 | ||
GL_RGB16I | GL_RGB | i16 | i16 | i16 | ||
GL_RGB16UI | GL_RGB | ui16 | ui16 | ui16 | ||
GL_RGB32I | GL_RGB | i32 | i32 | i32 | ||
GL_RGB32UI | GL_RGB | ui32 | ui32 | ui32 | ||
GL_RGBA8I | GL_RGBA | i8 | i8 | i8 | i8 | |
GL_RGBA8UI | GL_RGBA | ui8 | ui8 | ui8 | ui8 | |
GL_RGBA16I | GL_RGBA | i16 | i16 | i16 | i16 | |
GL_RGBA16UI | GL_RGBA | ui16 | ui16 | ui16 | ui16 | |
GL_RGBA32I | GL_RGBA | i32 | i32 | i32 | i32 | |
GL_RGBA32UI | GL_RGBA | ui32 | ui32 | ui32 | ui32 |
GL_STENCIL_INDEX8
is accepted for internalformat
only if the GL version is 4.4 or higher.
GL_INVALID_OPERATION
is generated by glTexStorage2D
if zero is bound to target
.
GL_INVALID_OPERATION
is generated by glTextureStorage2D
if texture
is not the name of an existing texture object.
GL_INVALID_ENUM
is generated if internalformat
is not a valid sized internal format.
GL_INVALID_ENUM
is generated if target
or the effective target of texture
is not one of the accepted targets described above.
GL_INVALID_VALUE
is generated if width
, height
or levels
are less than 1.
GL_INVALID_OPERATION
is generated if target
is GL_TEXTURE_1D_ARRAY
or GL_PROXY_TEXTURE_1D_ARRAY
and levels
is greater than .
GL_INVALID_OPERATION
is generated if target
is not GL_TEXTURE_1D_ARRAY
or GL_PROXY_TEXTURE_1D_ARRAY
and levels
is greater than .
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glTexStorage2D | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
glTextureStorage2D | - | - | - | - | - | - | - | - | - | - | - | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.