fma — perform a fused multiply-add operation
genType fma( | genType a, |
genType b, | |
genType c) ; |
genDType fma( | genDType a, |
genDType b, | |
genDType c) ; |
a
Specifies the first multiplicand.
b
Specifies the second multiplicand.
c
Specifies the value to be added to the result.
fma
performs, where possible, a fused multiply-add operation, returning a * b + c
. In use cases where the return value is eventually consumed by a variable declared as precise
:
fma
() is considered a single operation, whereas the expression a * b + c
consumed by a variable declared as precise
is considered two operations.
The precision of fma
() can differ from the precision of the expression a * b + c
.
fma
() will be computed with the same precision as any other fma
() consumed by a precise
variable, giving invariant results for the same input values of a
, b
and c
.
Otherwise, in the absense of precise
consumption, there are no special constraints on the number of operations or difference in precision between fma
() and the expression a * b + c
.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
fma (genType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
fma (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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