gl_PatchVerticesIn — contains the number of vertices in the current patch
in int gl_PatchVerticesIn ;
Available only in the tessellation control and evaluation languages, gl_PatchVerticesIn
contains the number of vertices in the input being processed by the shader. A single tessellation control or evaluation shader can read patches of differing sizes, and so th value of gl_PatchVertexIn
may differ between patches.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_PatchVerticesIn | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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