gl_PointCoord — contains the coordinate of a fragment within a point
in vec2 gl_PointCoord ;
gl_PointCoord
is a fragment language input variable that contains the two-dimensional coordinates indicating where within a point primitive the current fragment is located. If the current primitive is not a point, then values read from gl_PointCoord
are undefined.
gl_PointCoord.s
ranges from 0.0 to 1.0 across the point horizontally from left to right. If GL_POINT_SPRITE_COORD_ORIGIN
is GL_LOWER_LEFT
, gl_PointCoord.t
varies from 0.0 to 1.0 vertically from bottom to top. Otherwise, if GL_POINT_SPRITE_COORD_ORIGIN
is GL_UPPER_LEFT
then gl_PointCoord.t
varies from 0.0 to 1.0 vertically from top to bottom. The default value of GL_POINT_SPRITE_COORD_ORIGIN
is GL_UPPER_LEFT
.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_PointCoord | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.