gl_SampleMaskIn — contains the computed sample coverage mask for the current fragment
in int gl_SampleMaskIn[] ;
gl_SampleMaskIn
is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M]
corresponds to sample 32 * M + B. The array has ceil
(s / 32) elements where s is the maximum number of color samples supported by the implementation.
OpenGL Shading Language Version | ||||||||||||
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Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_SampleMaskIn | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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