interpolateAtOffset — sample a varying at specified offset from the center of a pixel
float interpolateAtOffset( | float interpolant, |
vec2 offset) ; |
vec2 interpolateAtOffset( | vec2 interpolant, |
vec2 offset) ; |
vec3 interpolateAtOffset( | vec3 interpolant, |
vec2 offset) ; |
vec4 interpolateAtOffset( | vec4 interpolant, |
vec2 offset) ; |
interpolant
Specifies the interpolant to be sampled at the specified offset.
offset
Specifies the offset from the center of the pixel at which to sample interpolant
.
interpolateAtOffset
returns the value of the input varying interpolant
sampled at an offset from the center of the pixel specified by offset
. The two floating-point components of offset
give the offset in pixels in the x and y directions from the center of the pixel, respectively. An offset of (0, 0) identifies the center of the pixel. The range and granularity of offsets supported by this function is implementation-dependent.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
interpolateAtoOffset | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.