ldexp — assemble a floating point number from a value and exponent
genType ldexp( | genType x, |
genIType exp) ; |
genDType ldexp( | genDType x, |
genIType exp) ; |
x
Specifies the value to be used as a source of significand.
out exp
Specifies the value to be used as a source of exponent.
ldexp
builds a floating point number from x
and the corresponding integral exponent of two in exp
, returning:
If this product is too large to be represented in the floating point type, the result is undefined.
OpenGL Shading Language Version | ||||||||||||
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
ldexp (genType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
ldexp (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.