cross — calculate the cross product of two vectors
vec3 cross( | vec3 x, |
vec3 y) ; |
x
Specifies the first of two vectors
y
Specifies the second of two vectors
cross
returns the cross product of two vectors, x
and y
. i.e.,
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
cross (vec3) | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.