cross — calculate the cross product of two vectors
vec3 cross( | vec3 x, |
vec3 y) ; |
dvec3 cross( | dvec3 x, |
dvec3 y) ; |
x
Specifies the first of two vectors
y
Specifies the second of two vectors
cross
returns the cross product of two vectors, x
and y
. i.e.,
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
cross (vec3) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
cross (dvec3) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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