gl_InstanceID — contains the index of the current primitive in an instanced draw command
in highp int gl_InstanceID ;
gl_InstanceID
is a vertex language input variable that holds the integer index of the current primitive in an instanced draw command such as glDrawArraysInstanced
. If the current primitive does not originate from an instanced draw command, the value of gl_InstanceID
is zero.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Variable Name | 1.00 | 3.00 | 3.10 |
gl_InstanceID | - | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.