gl_InstanceID — contains the index of the current primitive in an instanced draw command
in int gl_InstanceID ;
gl_InstanceID
is a vertex language input variable that holds the integer index of the current primitive in an instanced draw command such as glDrawArraysInstanced
. If the current primitive does not originate from an instanced draw command, the value of gl_InstanceID
is zero.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_InstanceID | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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