gl_VertexID — contains the index of the current vertex
in int gl_VertexID ;
gl_VertexID
is a vertex language input variable that holds an integer index for the vertex. The index is impliclty generated by glDrawArrays
and other commands that do not reference the content of the GL_ELEMENT_ARRAY_BUFFER
, or explicitly generated from the content of the GL_ELEMENT_ARRAY_BUFFER
by commands such as glDrawElements
.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_VertexID | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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